How we rank rip apps
A rip app's headline grail tells you almost nothing about what you'll actually get back. These six criteria do.
1. Sell-back percentage
What share of a card's fair market value the app pays if you sell it back. 100% (Underdog) versus 90% in credit (Fanatics) is a real difference across hundreds of pulls.
2. How you're paid
Cash-equivalent balance you can withdraw is worth more than store credit you can only spend in the same app.
3. Decision window
How long you have to choose between keeping, shipping or selling: 3 days on Underdog, 7 on OG.com, 48 hours for Fanatics' credit offer. Longer is better, especially when card prices move.
4. Published odds and value ranges
Good apps show the odds for each card tier and the minimum and maximum value you can pull before you buy. If odds aren't published, we mark the app down.
5. Pack range
A wide price range ($1 to $2,500 on PrizePicks) lets you control your spending. Very cheap entry packs are also the easiest way to try an app.
6. Availability and limits
Which states and ages can use it, and whether the app gives you spending limits and breaks.
What we don't rank on
Who pays us. Affiliate commissions keep this site free, but they never move an app up the list.

Play $5, get 5 free Rips packs worth up to $750
Code: WINDAILY
Claim offerNew users only. $10 minimum deposit; the $5 qualifying play is a DFS entry. 'Up to $750' is a ceiling: most pulls are worth less than the pack price. Every state except Nevada. 18+ (19+ AL, NE; 21+ AZ, MA, VA). Terms apply. Gambling problem? Call 1-800-GAMBLER.
More rip apps
18+ (higher in some states). Most pulls are worth less than the pack price. Terms apply.